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Two halves, no contact, all the fun

Run your flag football league the easy way

Flag football is fast, friendly, and built for kids and weekend rec alike — no tackles, no field goals, just touchdowns and conversions. BallOBall scores it the way it actually plays: touchdown six, the one- or two-point try, the occasional safety, flag pulls and interceptions logged for the highlight reel. Two halves, a clean points table, and a fan page parents can follow from the bleachers.

Points
Scored in
Halves
Played in
7
Positions
Built for Flag Football

One engine, tuned to Flag Football

The whole platform re-skins to Flag Football — labels, scoring, period structure, and brand accent all follow the sport.

  1. 01

    Points-accurate live scoring

    Touchdown six, one-point conversion one, two-point conversion two, safety two — each adds its own value the moment you tap it, with the conversion kept separate from the touchdown. No field goals to fumble, no math at the line; the scoreboard is always right.

  2. 02

    Flag pulls instead of tackles

    This is the no-contact game, so the play log tracks flag pulls, not tackles. Every pull, interception, and sack is recorded for the play-by-play and the stat sheet — the defensive highlights kids love, without anyone getting hit.

  3. 03

    Built for youth & rec

    Simple enough that a volunteer parent can keep score from their phone, with big touch targets and a friendly play feed. Receptions and rushing tallies give every kid a stat line worth screenshotting after the game.

  4. 04

    Two halves, no clock headaches

    Flag football runs in two halves — the period model reflects that, relabeling the rare extra session as overtime automatically. No quarters, no field-goal logic, no generic timer fighting the format your league actually plays.

It really speaks the sport

A Flag Football console & table — not a spreadsheet

The scorekeeper buttons and the standings columns below are exactly what Flag Football gets — generated from the sport engine, not a generic grid.

LiveFlag Football
Half 18:32
NOR2Northside9–1 · 1st
vs
RIV1Riverside7–3 · 2nd

Example · Points · live to the fan page

Flag Football scorekeeper13 event types

Scores points

  • Touchdown+6
  • 1-Pt Conversion+1
  • 2-Pt Conversion+2
  • Safety+2

Tracked events

  • Pass Completion
  • Rush
  • Reception
  • Interception
  • Flag Pull
  • Sack
  • Penalty
  • Timeout
  • Substitution
Flag Football standingsauto-built
#TeamPWLWin %PFPAPD
1Northside1291.9004218+24
2Riverside1273.7003325+8
3Harbour1255.5002930-1

Positions

  • QB
  • C
  • WR
  • RB
  • RUSHER
  • DB
  • S

Played in

  • 2 × Half
Everything in the box

The full Flag Football operation

From the first fixture to the broadcast scorebug — every surface your Flag Football league runs on, built in.

  • Schedules & tournament days

    Round-robin rec seasons, and one-day pool-play-into-bracket tournaments with the Tournaments module — the way youth and adult flag leagues actually run. Conflict detection warns when a team or a park is double-booked; you assign the fields and the kickoff slots for a six-team Saturday.

  • Tablet-first scorekeeper

    Big touch targets for every play — touchdown, one- and two-point conversion, safety, plus completions, rushes, receptions, flag pulls, interceptions, sacks, and penalties. Undo any play, tolerate a weak signal at the park, and every snap is pushed to the overlay.

  • Broadcast overlays

    A flag-football-themed scorebug with the half and the score, a player lower third, and a halftime card — one browser source into OBS for the leagues that stream. The scorekeeper drives the graphics from the same tablet.

  • Team fan pages

    Publish the league and every team gets a branded public page with the live score, the play-by-play feed, the standings, and touchdown and reception leaderboards. No login — parents and grandparents just open a link and follow along.

Why operators switch

What Flag Football leagues get

  • Pushed

    Play to the broadcast

    When the volunteer scorekeeper taps a touchdown, a WebSocket relay pushes it to the overlay. The public scoreboard shows it on its next load on every phone in the bleachers, and the standings recompute once the game is marked final.

  • 2-tap

    Simple enough for a parent

    Score a whole game from a phone with a couple of taps per play. No training session, no rulebook study — pick up the tablet and the league runs itself.

  • 0

    Clipboards on the sideline

    Replace the paper scoresheet and the post-game text thread with one device that scores the game, tallies the stat lines, and feeds the fan page.

Start your Flag Football league

Flag football is fast, friendly, and built for kids and weekend rec alike — no tackles, no field goals, just touchdowns and conversions. Create an account, set up your organization and pick a sport. The free tier asks for no card.