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Sixty fast minutes, scored to the goal

Run your handball league at full pace

Handball moves fast and scores often — forty, fifty, sixty goals a match — so BallOBall keeps up. Tap each goal as the ball crosses the line, track 7-metre throws, run a live suspension clock for every 2-minute and card, push the scorebug to the stream, and give your supporters a goal-difference-correct table and a fan page that refreshes itself. Hand a tablet to the table official and let the match fly.

Goals
Scored in
Halves
Played in
7
Positions
Built for Handball

One engine, tuned to Handball

The whole platform re-skins to Handball — labels, scoring, period structure, and brand accent all follow the sport.

  1. 01

    Goal-accurate live scoring

    Tap a goal and the scoreline, scorer, and assist move together on the console and the scorebug — even in a 31–29 shootout. A 7-metre throw counts as the goal it is, logged distinctly so the penalty-conversion rate is there without ever double-counting the score.

  2. 02

    2-minute suspensions & cards

    Tap a 2-minute suspension and a live exclusion clock starts, showing exactly when a side plays a player short. Yellow and red cards roll up to a discipline log, and a third suspension flags the disqualification automatically — the bench always knows the count.

  3. 03

    Saves, assists & keeper duels

    Every save, assist, and turnover is logged for the play-by-play and the box. Goalkeeper save percentage and shooter efficiency build themselves from the events your scorekeeper already taps — the keeper duel is quantified by full time.

  4. 04

    A goal-difference table

    Played, Won, Lost, Win %, Goals For, Goals Against, and Goal Difference — ranked the way the rulebook says (win % first, then goal difference, then goals for). Group stages, knockouts, and final-four brackets come with the Tournaments module.

It really speaks the sport

A Handball console & table — not a spreadsheet

The scorekeeper buttons and the standings columns below are exactly what Handball gets — generated from the sport engine, not a generic grid.

LiveHandball
Half 18:32
NOR2Northside9–1 · 1st
vs
RIV1Riverside7–3 · 2nd

Example · Goals · live to the fan page

Handball scorekeeper9 event types

Scores goals

  • Goal+1
  • 7-Metre Goal+1

Tracked events

  • Assist
  • Save
  • 2-Minute Suspension
  • Yellow Card
  • Red Card
  • Turnover
  • Team Timeout
Handball standingsauto-built
#TeamPWDLGFGAGDPts
1Northside129214218+2420
2Riverside127233325+816
3Harbour125252930-112

Positions

  • GK
  • LW
  • RW
  • LB
  • CB
  • RB
  • PIVOT

Played in

  • 2 × Half
Everything in the box

The full Handball operation

From the first fixture to the broadcast scorebug — every surface your Handball league runs on, built in.

  • Fixtures & group stages

    Round-robin leagues, or World-Championship-style groups into a seeded cup draw with the Tournaments module. Conflict detection warns when a team or a sports hall is double-booked; you set the throw-off windows, so a double-header in one hall is placed on purpose.

  • Tablet-first scorekeeper

    Big touch targets for every event — goal, 7-metre goal, assist, save, 2-minute suspension, yellow and red card, turnover. The exclusion timers run themselves, you can undo any play, and every goal is pushed to the overlay.

  • Broadcast scorebug & overlays

    A handball-themed scorebug with the half clock and any active suspensions, a scorer lower third, and a half-time card — one browser source into OBS. The scorekeeper drives the graphics from the same tablet.

  • Club fan pages

    Every club can publish a branded public page with live goals, the goal-and-suspension feed, the table, and top-scorer and best-keeper leaderboards. No login — your supporters just follow the match from any phone.

Why operators switch

What Handball leagues get

  • 2×30 min

    Two halves, then 7-metre throws

    Two thirty-minute halves is the whole of regulation, so the period stepper never asks for a third quarter. A knockout tie that stays level runs two five-minute periods of extra time, repeats them once, then goes to 7-metre throws — and the three green-card team timeouts, never more than two in a half, come off the same tablet.

  • Live

    Suspension clocks that run themselves

    Tap a 2-minute suspension once and the exclusion timer counts down on the overlay and the bench view, so nobody has to watch a stopwatch while the game keeps moving.

  • 0

    Stopwatches at the table

    Replace the clipboard, the manual suspension stopwatch, and the post-match stats email with one tablet that scores, times exclusions, and runs the stream at once.

Start your Handball league

Handball moves fast and scores often — forty, fifty, sixty goals a match — so BallOBall keeps up. Create an account, set up your organization and pick a sport. The free tier asks for no card.